quarterfinals match 4:
The One Ring vs A Song of Ice and Fire
as much as the authors behind these two worlds may match each other for ambition, scope, and nuanced historical detail, the two worlds themselves feel vastly different. both may be vast, rich, strikingly realistic fantasy lands, with some very cool linguistical inventiveness threaded through, but Tolkien and Martin do not tell the same kinds of stories with anything like the same kind of tone, do they?
I did find the two RPG versions of these literary works equally immersive games, at least. in terms of their layered, evocative gameplay and vibes, the two are very well matched.
in response to my opening round review of The One Ring, friend Chris commented that in no other match thus far had my preference been quite so blatantly obvious from so early on. at the time, I didn't realize how thoroughly, one-sidedly gushing I'd become, even if I did acknowledge that The One Ring had swept me off my feet.
likewise, the opening round performance of A Song of Ice and Fire may have been just as imbalanced. it certainly didn't have to do very much to beat out Shadowrun (though my one-sided-ness that time ran in the opposite direction).
and now, how does the adventurous-but-still-somehow-cozy epic of Middle-Earth fare against the cut-throat political dances of Westeros?
I can't say it's quite as simple as it might seem. both games were delightful to play, uniquely engaging, and satisfyingly substantive. the story moments of both felt meaningful, plot lines perfectly in tension among our characters' colorful backstories, current circumstances, and murky reached-for futures.
SYSTEM | The One Ring |
A Song of Ice and Fire |
back cover tagline = | "Enter the world of Middle-earth..." |
"Adventure, war, and intrigue in George R.R. Martin's World of Westeros" |
publisher = |
Free League Publishing |
Green Ronin Publishing |
pub. date = |
2020 | 2014 |
original cost = |
$49.85 | $49.95 |
length = |
10 chapters / 240 pages |
13 chapters / 320 pages |
my exp. level = | none prior | none prior |
and so the cozy version of adventure is going to win. me being me (aspirationally part hobbit, after all), how could I not choose the gameworld where extra meals, singing, and warm baths can be part of your character advancement?
the only thing I found to mope about with The One Ring is that its character creation options feel so relatively minimal. I mused aloud to Jeremiah the other day that if we could mix just a few more of the classic Dungeons & Dragons classes and races and stats into the simplicity of The One Ring, that might be a perfect combination for me. but upon further thought, I don't think it would actually work that well. it would muddy the beauty and integrity of the game's design just a bit too much.
likely the only reason I imagine myself wanting such a combination is because I feel so familiar with D&D character creation processes. my brain is latching onto it for comfort more than out of any true preference. and that means the real answer here is to do more character creation using The One Ring, to get familiar with it, and to trust that I'll fall further in love.
semifinals match-ups (coming soon...):
The One Ring vs Vampire: the Masquerade
Star Wars vs Dungeons & Dragons
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